A Learning Framework For Augmented And Virtual Reality

XR ABC框架: A Learning Framework For Augmented And Virtual Reality

contributed byChristine Lion-Bailey,,,,Jesse Lubinsky,and米卡·希比(Micah Shippee),,,,PhD

教育处于不断变化的状态,因为世界在不断变化。

With these changes have come advancements in technology that are bringing opportunities to educators and students that allow for experiences previously considered unthinkable. As tools become more accessible to students and with increased educator understanding, we start to see instructional shifts that better benefit learners. Perhaps no technologies have provided as much excitement around these shifts than Augmented Reality (AR) and Virtual Reality (VR).

术语扩展现实(XR)用于描述混合现实范围上的AR,VR和所有现实。可以利用XR来为学生提供与周围环境有关的瞬间体验。使用XR,我们有能力将互动博物馆的作品和模型以及将学生运送到与我们的学习内容相关的位置。我们还可以支持学生对周围和世界各地元素和对象的识别。这些类型的学习机会使学生能够保持对学习环境的前所未有的正念感,并在一个全新的层面上发展意义。

To help people adopt new technologies like XR we need a way to describe research-based, best practice-tested applications. The XR ABC Framework serves as a guide intended to focus our conversation around effective and efficient uses of XR in education.

有许多在课堂上使用虚拟现实的原因and it is easy to get wrapped up in the excitement and enthusiasm of students trying something new, but the most powerful learning experiences are in the conversation that follows the tool use. We believe giving a platform that provides a voice for XR-experienced educators is paramount. The XR ABC Framework provides a common language for instructional practice around XR while comprehensively illustrating objectives and standards which can be used to communicate the effectiveness of instruction.

XR ABC框架已经从基于研究的和最佳实践测试案例中演变出来,这些案例表明了如何使用XR来改善学习和学习成果。

XR ABC框架

In XR, and classroom software solutions, we often talk about consuming and creating as two levels of interactivity afforded by the technology. Through research and practice we have found that an area exists between these two levels that is a combination, or blend, of capabilities. The XR ABC framework describes areas of interactivity in XR as Absorb, Blend, and Create.

Source Image:https://www.flickr.com/photos/barrettelementary/24314549436

Absorb

吸收意味着使用随时可用的应用程序和经验使学生参与虚拟现场旅行和3D模型的观察。吸收经验支持更多的理解和回忆。

  • AR吸收体验可观察到增强或改善的内容,即具有最低互动性的学习经验。以一种吸收的方式体验AR意味着以一种简单而静态的方式来添加我们的体验,与混合和创建我们在AR中操纵或创建对象的地方不同。可以通过AR目标,地理位置或使用设备的应用程序访问这些体验。AR吸收的应用是Wysiwyg(您看到的是您得到的)。AR吸收的学习曲线很低,几乎每个学生和教育者都可以立即利用他们提供的好处。
  • VR Absorb experiences allow users to visit distant and theoretical places to see things with their own eyes from the first-person perspective. VR Absorb experiences are WYSIWYG with a low interactivity level. We should not dismiss these types of experiences, simple VR Absorb field trips, can be incredibly powerful when paired with meaningful conversations and thoughtful instructional delivery.

Source Image:https://commons.wikimedia.org/wiki/file:augmented-reality.jpg

Blend

混合意味着通过使用可用的应用程序和经验来修改或移动对象以申请,分析和评估内容来修改现有内容。混合体验并不是真正创建的,而是操纵字符,块等,这些字符,块等已预加载到XR应用程序中。混合是在操纵内容时消费内容的中间状态,而不是创建全新的内容。

  • AR Blend learners have the opportunity to change the outcome of an experience while working within pre-existing content. It is a step beyond AR absorb, because there is manipulation and change taking place in the experience. It is engaging for the learner while intuitive to those who are not ready for the concept of creation.
  • VR混合物是在操纵内容时消费内容的状态,但并没有创建全新的内容。在VR中,混合的概念使学习者有机会在预先存在的内容中工作时改变身临其境的体验结果。VR Blend使用户有机会参与VR体验,以便在更有意义和个性化的相遇中进行选择。

Create

通过利用可用的工具来综合和开发新体验来创建一种开发新内容的方法。创建体验用于通过构建XR体验,对象,故事等的构建来真正证明对内容的理解,而XR应用程序以前不存在于XR应用程序中。

  • AR Create learning experiences brings the learner from simply consuming content to creating it. For learners to create their own content, educators are required to have a different mindset toward the learning process. When educators design activities for their students with thought and intention, they are often elevating the types of thinking that their students are required to do and, in turn, creating more impactful learning experiences, for students to create these experiences themselves is learning at a much higher level.
  • VR Create is a game-changer for students since it allows them to use their ideas and imagination to demonstrate real learning and understanding. Students become owners of learning, architects of content and developers of brave new worlds.

不要将XR ABC框架视为三个级别的精通,我们必须“创建”,而只能在我们的教学实践中使用它,这一点非常重要。在适当的利用时,每个领域都有可能对指导产生积极影响。例如,让学生进行虚拟实地考察(VR - 吸收)可能是与您的课堂课程目标保持一致的完美经历。

In this example having the students create a fictional world may not be as meaningful. Over time we will find more and more high-quality experiences will become accessible, while they may not be used presently in our instruction, it is very important that we keep an eye on these so that we are ready to use them in the near future.

Through the use of the XR ABC framework we have a common language to describe what is happening with XR in our classrooms. The various areas of interactivity found in XR, both now and in the future, promise to magnify positive instructional experiences. By referring to these experiences as framed in Absorb, Blend, and Create we have a common language to dive deep into harnessing the power of these exciting new technologies in our classrooms.

结论

XR ABC框架是为教育工作者开发的,目的是提供有关如何采用增强和虚拟现实技术来教学经验的背景。该框架是从经验丰富的教育者的声音和基于研究的示例中开发的,说明了如何使用XR来改善教学成果,同时为我们提供一种通用语言,以指导我们在教育中共同采用XR技术。

为教育者提供这种通用语言,并对采用XR的采用如何改变教学范式的全球理解,我们不仅最好地为学习者做好准备,还为所有全球学习者提供竞争环境,以便使所有全球学习者或缺乏学校和教学机构不再是教育的障碍。

为这种技术采用的教育工作者提供一个框架的美感是,它为他们提供了对学生的教学体验设计的思想,有意和反思的机会。随着教育工作者开始评估在其教学中使用增强和虚拟现实的有效性,他们可以根据他们属于的框架的方面更好地理解课程设计阶段所需的结果。

With time, more accessibility to XR tools, and an increased understanding of how XR learning practices can engage learners in meaningful and purposeful educational experiences, the XR ABC Framework will become the common language that educators use to share and collaborate their delivery of instruction.

Christine Lion-Bailey, Jesse Lubinsky, and Micah Shippee, PhD are co-authors of the upcoming DBC Inc. release “Reality Bytes: Innovative Learning Using Augmented and Virtual Reality.” You can find out more about their work by signing up athttp://readylearner.one。Manuel S. Herrera的插图。他的工作可以在http://manueldraws.com